It Takes a King
Development time: 1 week
Number of developers: 2
What I contributed:
-Concept
-Building Types
-Building Stats
-Lord Concepts
-Lord Mechanics
-Pixelart
​Game Description:
You play as a newly crowned king! You are faced with the task of building a city and growing the population as much as possible before you pass away. You must balance your gold, which lets you buy buildings, food which is what grows your population and housing which increases the capacity for population you have. You can personalise your approach to this problem by investing into 2 out or 4 lords on the map, each of which offer you various benefits to solving your conundrum, good luck!
Mechanics Design:
Download for building and lord stats
Design Explanation:
When designing the buildings I kept in mind 4 important factors
-The 30 minute time limit
-Uniqueness of each building
-Usefulness of each building
-Balance of each building
A personal part of designing components of games like this is uniqueness. Each building needed to be unique from one another and have its own use and niche while not invalidating others. To achieve this uniqueness I kept in mind potential playstyles in my head that each building or series of buildings would allow, for example if somebody wanted to go very food heavy, the food house provided a comparatively cheap mix of both housing and food generation and the agracultural lord option provided extremely strong buffs towards food generation.
Pixelart Contributions
Programs Used:
-Aseprite
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