Fire Still Burns in Ice
Fire Still Burns in Ice is my first crack at running a proper DnD campaign that I am currently working on. It is a homebrew campaign set in a lower end fantasy world where magic exists but is not very common. For the campaign I intend to change around certain rules within DnD itself to fit the need for more realism in this darker setting.
Campaign Description:
Set in a dark fantasy world with realistic medieval kingdoms and various different species of monsters terrorising the inhabitants, the campaign follows a group of Monster Hunting warrior monks who travel the 2 main continents Drystan (Northern One) and Emberlund (Southern One). They are part of an order called the order of the Wardens which acts as a way for dishonored/hopeless folk to redeem or find new purpose in life ontop of the order's duty to deal with the monstrous threats that lurk in the dark. Despite the order's usefulness and supposed chance of redemption, it comprises mostly of criminals, and its monks do not hold the highest of reputations, known for their brutish lifestyles they are often disliked by the people they have sworn to protect, willingly or not. The campaign is aimed to focus on tackling various social prejudices and realities of medieval life and fighting through that to find better lives for themselves. All while slowly discovering the continents deep and dark history involving worshippers of something dark up in the far north, something not quite dead but not quite alive.
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Examples of Changes to DnD Mechanics:
1. I will be implementing a change to the way armor functions in DnD by making it significantly more realistic. There will be a scale of weapon effectiveness against armor, the lower in the scale the larger the disadvantage in dice rolls, for example if you are wearing full plate armor, any sword slash towards you will have a -5 chance to hit while a mace will have no debuffs to its rolls. This will make players strategize more with what weapons they wish to use and how, as there will also be certain techniques they will learn throughout the campaign which improve their odds in such scenarios.
2. Expansion of weapon customization. I will be expanding a variety of weapons like swords, halberds, billhooks etc. by adding extra variety to their designs and from that changing their stats, for example there are various kinds of Longswords so ones with wider blades will gain advantages in cutting while thinner pointier swords will gain an advantage in thrusting, this goes hand in hand with armor as certain armor is weak to certain kinds of attacks like slashing and certain techniques players can learn will utilize different aspects of swords more.