I am Maksim Nikolov Mihaylov, an aspiring Graphical Game Designer and currently a first-year student of Creative Media and Game Technologies at Hanze University of Applied Sciences.
I specialize in Graphical Game Design and I have been developing my creative vision for a couple of years and have taken part in various projects over my first year at Hanze, such as the culture-learning card game To Find Our Way, a city building score-chaser 2D game It Takes a King and an action adventure detective game about climate change called ''The Energy Case'', in all of which I've played a major role in designing the mechanics,settings and stories of the games.
As a Graphical Game Designer I tend to look at games more from the creative side, writing stories, characters and designing mechanics. With my experience from my previous works I am able to contribute and develop concepts and ideas and work well with the rest of the team to achieve the overall vision of the game.
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Aside from my passion for games I also have many other interests, I adore following science, in particular paleontology, and enjoy animated TV series a lot.
I also have had a passion for role playing for years, be it DnD or more free style, and I have used this passion as an outlet for my story writing and have been creating stories for players to go through for 5 years now. If I could describe my stories in 2 words it would be ''Realistic Idealism'', as in I've always made it a point to make things happen realistically and authentically. For example if I am running a medieval campaign I will address the injustices and cruelties of the worlds at the time. I focus on the realism in these worlds because I believe that by showing the bad it will only make the moments of light stand out more, because a person who chooses to do better in the face of an uncaring world to me is a true hero.